Very nice hack for mapleStory adventures on Facebook!
1. Open process in CE.
2. Click "Memory View" button (Under the address table)
3. Click Tools -> Auto Assemble
4. Paste the entire code(See below)
5. Click Execute.
If you picked the right process it will automatically inject all of the AoBs.
Video:
Cheat Engine Code(copy everything):
[ENABLE]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02
//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c
//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00
//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
[DISABLE]
1. Open process in CE.
2. Click "Memory View" button (Under the address table)
3. Click Tools -> Auto Assemble
4. Paste the entire code(See below)
5. Click Execute.
If you picked the right process it will automatically inject all of the AoBs.
- Never Miss
- Auto Pickup
- Monster VAC (you must be in town)
- Monster Never Walk
- Fast Respawn Hack
- Tamed Monster Hack (tamed mobs that you equip appear bigger)
- Instant Harvest
- God Mode (block every attack)
- Energy Request
- Max Damage (MAX DMG)
- AoE Radius
- Unlimited Range
- Speed Hack (walk super fast)
Video:
Cheat Engine Code(copy everything):
[ENABLE]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02
//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c
//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00
//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
[DISABLE]






